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Tempest video game
Tempest video game













tempest video game

The player's blaster can rapid-fire shots down individual lanes of the field, destroying any enemies within the same lane. The player controls a blaster at the near end of the field, moving it left and right using a rotary knob. The goal in Tempest is to survive for as long as possible, and score as many points as possible, by clearing the screen of enemies that appear on the playing field. The arcade version with the player's lane in yellow and three red flippers moving along the rim. Tempest was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned.

tempest video game tempest video game

It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. Arcade, Atari ST, Amstrad CPC, BBC Micro, ZX Spectrum















Tempest video game